This post introduces how to drawing opengl on the mfc dialog.
If we are using COpenGLControl class, this work is very easy and simple.
Fi rstly, get the COpenGLControl class in the web or on this.
1. In the ~Dlg.h, Add header file and member variable
2. Add below source code in the OnInitDialog() function.
// Get size and position of the template textfield we created before in the dialog editor
// Convert screen coordinates to client coordinates
// Create OpenGL Control window
// Setup the OpenGL Window's timer to render
m_oglWindow.m_unpTimer = m_oglWindow.SetTimer(1, 1, 0);
* You have to set picture box option as "Visible is False".
The source code is here.
As you can see in the following video, I created a class that stitching n cameras in real time. https://www.youtube.com/user/feelmare/sear...
error MSB8020: The build tools for Visual Studio 2010 (Platform Toolset = 'v100') cannot be found. To build using the v100 build tools, please install Visual Studio 2010 build tools. Alternatively, you may upgrade to the current Visual Studio tools by selecting the Project menu or right-click the solution, and then selecting "Upgrade Solution...". C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.Cpp.Platform.targets 64 5 TPC30004Proceed with the project to update the 2012 version, or that you must reinstall Visual Studio 2010. If you are using Visual Studio 2...
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