You can save the Viewport of OpenGL to Image file using glReadPixels function.
And this code is example for saving image file using openCV.
Thank you.
void CaptureViewPort() { GLubyte * bits; //RGB bits GLint viewport[4]; //current viewport //get current viewport glGetIntegerv(GL_VIEWPORT, viewport); int w = viewport[2]; int h = viewport[3]; bits = new GLubyte[w*3*h]; //read pixel from frame buffer glFinish(); //finish all commands of OpenGL glPixelStorei(GL_PACK_ALIGNMENT,1); //or glPixelStorei(GL_PACK_ALIGNMENT,4); glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glReadPixels(0, 0, w, h, GL_BGR_EXT, GL_UNSIGNED_BYTE, bits); IplImage * capImg = cvCreateImage( cvSize(w,h), IPL_DEPTH_8U, 3); for(int i=0; i < h; ++i) { for(int j=0; j < w; ++j) { capImg->imageData[i*capImg->widthStep + j*3+0] = (unsigned char)(bits[(h-i-1)*3*w + j*3+0]); capImg->imageData[i*capImg->widthStep + j*3+1] = (unsigned char)(bits[(h-i-1)*3*w + j*3+1]); capImg->imageData[i*capImg->widthStep + j*3+2] = (unsigned char)(bits[(h-i-1)*3*w + j*3+2]); } } cvSaveImage("result.jpg",capImg); cvReleaseImage(&capImg); delete[] bits; }
Thanks for urs
ReplyDeletethanks!! save me much time!!!
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