This method can be applied various fields.
This approach also means what scene is important or not.
To solve this problem, I used a dense optical flow.
I introduce dense optical flow on youtube.
http://www.youtube.com/watch?v=yAz1qrN6T_ohttp://www.youtube.com/watch?v=iRMqH6y6JKU
http://feelmare.blogspot.kr/search/label/dense%20optical%20flow
In example source code..
The algorithm is checking that how much percent of area is moving?
And, check distance of each pixel movement. Smaller than the threshold value does not include in the movement percent. Note, the example source code is made by gpu version.
#include < stdio.h> #include < opencv2\opencv.hpp> #include < opencv2/core/core.hpp> #include < opencv2/highgui/highgui.hpp> #include < opencv2\gpu\gpu.hpp> #include < opencv2\nonfree\features2d.hpp > #ifdef _DEBUG #pragma comment(lib, "opencv_core249d.lib") #pragma comment(lib, "opencv_imgproc249d.lib") //MAT processing #pragma comment(lib, "opencv_objdetect249d.lib") //HOGDescriptor #pragma comment(lib, "opencv_gpu249d.lib") #pragma comment(lib, "opencv_features2d249d.lib") #pragma comment(lib, "opencv_highgui249d.lib") #else #pragma comment(lib, "opencv_core249.lib") #pragma comment(lib, "opencv_imgproc249.lib") #pragma comment(lib, "opencv_objdetect249.lib") #pragma comment(lib, "opencv_gpu249.lib") #pragma comment(lib, "opencv_features2d249.lib") #pragma comment(lib, "opencv_highgui249.lib") #endif using namespace std; using namespace cv; #define WIDTH_DENSE (80) #define HEIGHT_DENSE (60) #define DENSE_DRAW 0 //dense optical flow arrow drawing or not #define GLOBAL_MOTION_TH1 1 #define GLOBAL_MOTION_TH2 70 float drawOptFlowMap_gpu (const Mat& flow_x, const Mat& flow_y, Mat& cflowmap, int step, float scaleX, float scaleY, int drawOnOff); int main() { //stream ///////////////////////////////////////////////// VideoCapture stream1("C:\\videoSample\\medical\\HUV-03-14.wmv"); //variables ///////////////////////////////////////////// Mat O_Img; //Mat gpu::GpuMat O_Img_gpu; //GPU gpu::GpuMat R_Img_gpu_dense; //gpu dense resize gpu::GpuMat R_Img_gpu_dense_gray_pre; //gpu dense resize gray gpu::GpuMat R_Img_gpu_dense_gray; //gpu dense resize gray gpu::GpuMat flow_x_gpu, flow_y_gpu; Mat flow_x, flow_y; //algorithm ************************************* //dense optical flow gpu::FarnebackOpticalFlow fbOF; //running once ////////////////////////////////////////// if(!(stream1.read(O_Img))) //get one frame form video { printf("Open Fail !!\n"); return 0; } //for rate calucation float scaleX, scaleY; scaleX = O_Img.cols/WIDTH_DENSE; scaleY = O_Img.rows/HEIGHT_DENSE; O_Img_gpu.upload(O_Img); gpu::resize(O_Img_gpu, R_Img_gpu_dense, Size(WIDTH_DENSE, HEIGHT_DENSE)); gpu::cvtColor(R_Img_gpu_dense, R_Img_gpu_dense_gray_pre, CV_BGR2GRAY); //unconditional loop /////////////////////////////////// while (true) { //reading if( stream1.read(O_Img) == 0) //get one frame form video break; // --------------------------------------------------- //upload cou mat to gpu mat O_Img_gpu.upload(O_Img); //resize gpu::resize(O_Img_gpu, R_Img_gpu_dense, Size(WIDTH_DENSE, HEIGHT_DENSE)); //color to gray gpu::cvtColor(R_Img_gpu_dense, R_Img_gpu_dense_gray, CV_BGR2GRAY); //calculate dense optical flow using GPU version fbOF.operator()(R_Img_gpu_dense_gray_pre, R_Img_gpu_dense_gray, flow_x_gpu, flow_y_gpu); flow_x_gpu.download( flow_x ); flow_y_gpu.download( flow_y ); //calculate motion rate in whole image float motionRate = drawOptFlowMap_gpu(flow_x, flow_y, O_Img, 1, scaleX, scaleY, DENSE_DRAW); //update pre image R_Img_gpu_dense_gray_pre = R_Img_gpu_dense_gray.clone(); //display "moving" or "stop" message on the image. if(motionRate > GLOBAL_MOTION_TH2 ) //if motion generate over than 70%, this algorithm consider that video is moving. { char TestStr[100] = "Moving!!"; putText(O_Img, TestStr, Point(30,60), CV_FONT_NORMAL, 2, Scalar(0,0,255),3,2); //OutImg is Mat class; }else{ char TestStr[100] = "Stop!!"; putText(O_Img, TestStr, Point(30,60), CV_FONT_NORMAL, 2, Scalar(255,0,0),3,2); //OutImg is Mat class; } // show image ---------------------------------------- imshow("Origin", O_Img); // wait key if( cv::waitKey(100) > 30) break; } } float drawOptFlowMap_gpu (const Mat& flow_x, const Mat& flow_y, Mat& cflowmap, int step, float scaleX, float scaleY, int drawOnOff) { double count=0; float countOverTh1 = 0; int sx,sy; for(int y = 0; y < HEIGHT_DENSE; y += step) { for(int x = 0; x < WIDTH_DENSE; x += step) { if(drawOnOff) { Point2f fxy; fxy.x = cvRound( flow_x.at< float >(y, x)*scaleX + x*scaleX ); fxy.y = cvRound( flow_y.at< float >(y, x)*scaleY + y*scaleY ); line(cflowmap, Point(x*scaleX,y*scaleY), Point(fxy.x, fxy.y), CV_RGB(0, 255, 0)); circle(cflowmap, Point(fxy.x, fxy.y), 1, CV_RGB(0, 255, 0), -1); } float xx = fabs(flow_x.at< float >(y, x) ); float yy = fabs(flow_y.at< float >(y, x) ); float xxyy = sqrt(xx*xx + yy*yy); if( xxyy > GLOBAL_MOTION_TH1 ) countOverTh1 = countOverTh1 +1; count=count+1; } } return (countOverTh1 / count) * 100; }
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