7/25/2025

Understanding C++ Templates, (class, member function and this)

 

template<int INT>
void AAA() {
std::cout << "INT = " << INT << std::endl;
}

How to Call It:

Normal Context (Outside Class):

AAA<2>(); // ✅ Just call directly
AAA<5>(); // ✅ Works fine
AAA<10>(); // ✅ No problem

Inside Template Class Context:

template<typename T>
class MyClass {
template<int INT>
void AAA() {
std::cout << "INT = " << INT << std::endl;
}

void some_function() {
// WRONG:
template AAA<2>(); // ❌ ERROR! Invalid syntax

// CORRECT:
this->template AAA<2>(); // ✅ Works!
AAA<2>(); // ✅ Usually works too
}
};

Key Point:

- template AAA<2>(); is INVALID C++ syntax
- this->template AAA<2>(); is VALID C++ syntax

The Rule:

- template keyword only goes after -> or . in template contexts
- You cannot start a statement with just template

Correct Examples:

this->template AAA<2>(); // ✅ In class context
obj.template AAA<2>(); // ✅ With object
ptr->template AAA<2>(); // ✅ With pointer
AAA<2>(); // ✅ Direct call (no template keyword needed)

C++ tuple vs vector, Tutorial

 

// ============================================================================
// SIMPLE COMPARISON: TUPLE vs VECTOR
// When to use which one and why they're different
// ============================================================================

#include <tuple>
#include <vector>
#include <iostream>
#include <string>

// ============================================================================
// VECTOR: Dynamic Array of SAME TYPE
// ============================================================================

void vector_example() {
std::cout << "=== VECTOR EXAMPLE ===" << std::endl;
// Vector holds multiple values of THE SAME TYPE
std::vector<int> numbers = {10, 20, 30, 40, 50};
std::cout << "Vector contents: ";
for (size_t i = 0; i < numbers.size(); i++) {
std::cout << numbers[i] << " ";
}
std::cout << std::endl;
// Add more elements
numbers.push_back(60);
numbers.push_back(70);
std::cout << "After adding elements: ";
for (int num : numbers) {
std::cout << num << " ";
}
std::cout << std::endl;
std::cout << "Vector size: " << numbers.size() << std::endl;
std::cout << "Can grow/shrink at runtime: YES" << std::endl;
std::cout << "All elements same type: YES (int)" << std::endl;
}

// ============================================================================
// TUPLE: Fixed Collection of DIFFERENT TYPES
// ============================================================================

void tuple_example() {
std::cout << "\n=== TUPLE EXAMPLE ===" << std::endl;
// Tuple holds DIFFERENT TYPES in fixed positions
std::tuple<int, float, std::string, bool> data = {42, 3.14f, "hello", true};
std::cout << "Tuple contents:" << std::endl;
std::cout << "Position 0 (int): " << std::get<0>(data) << std::endl;
std::cout << "Position 1 (float): " << std::get<1>(data) << std::endl;
std::cout << "Position 2 (string): " << std::get<2>(data) << std::endl;
std::cout << "Position 3 (bool): " << std::get<3>(data) << std::endl;
// Cannot add elements - size is fixed at compile time
// data.push_back(something); // ERROR! No such method
std::cout << "Tuple size: " << std::tuple_size_v<decltype(data)> << std::endl;
std::cout << "Can grow/shrink at runtime: NO" << std::endl;
std::cout << "All elements same type: NO (int, float, string, bool)" << std::endl;
}

// ============================================================================
// SIDE-BY-SIDE COMPARISON
// ============================================================================

void comparison() {
std::cout << "\n=== SIDE-BY-SIDE COMPARISON (marearts.com)===" << std::endl;
// VECTOR: All same type, dynamic size
std::vector<double> grades = {85.5, 92.0, 78.5, 95.0};
// TUPLE: Different types, fixed size
std::tuple<std::string, int, double, char> student = {"Alice", 20, 89.5, 'A'};
std::cout << "VECTOR (grades):" << std::endl;
std::cout << " Type: vector<double>" << std::endl;
std::cout << " Values: ";
for (double grade : grades) {
std::cout << grade << " ";
}
std::cout << std::endl;
std::cout << " Access: grades[0], grades[1], grades[2]..." << std::endl;
std::cout << " Can add more: YES (grades.push_back(88.0))" << std::endl;
std::cout << "\nTUPLE (student info):" << std::endl;
std::cout << " Type: tuple<string, int, double, char>" << std::endl;
std::cout << " Values: " << std::get<0>(student) << ", "
<< std::get<1>(student) << ", "
<< std::get<2>(student) << ", "
<< std::get<3>(student) << std::endl;
std::cout << " Access: std::get<0>(student), std::get<1>(student)..." << std::endl;
std::cout << " Can add more: NO (fixed at compile time)" << std::endl;
}

// ============================================================================
// WHEN TO USE WHICH?
// ============================================================================

void when_to_use() {
std::cout << "\n=== WHEN TO USE WHICH? ===" << std::endl;
std::cout << "USE VECTOR WHEN:" << std::endl;
std::cout << " ✓ All elements are the same type" << std::endl;
std::cout << " ✓ You don't know size at compile time" << std::endl;
std::cout << " ✓ Size can change during runtime" << std::endl;
std::cout << " ✓ You want to loop through elements" << std::endl;
std::cout << " ✓ Examples: list of numbers, array of names, dynamic data" << std::endl;
std::cout << "\nUSE TUPLE WHEN:" << std::endl;
std::cout << " ✓ Elements have different types" << std::endl;
std::cout << " ✓ Size is fixed and known at compile time" << std::endl;
std::cout << " ✓ Each position has specific meaning" << std::endl;
std::cout << " ✓ You want type safety for each element" << std::endl;
std::cout << " ✓ Examples: coordinates (x,y), person data (name,age,score), config settings" << std::endl;
}

// ============================================================================
// PRACTICAL EXAMPLES
// ============================================================================

void practical_examples() {
std::cout << "\n=== PRACTICAL EXAMPLES ===" << std::endl;
// VECTOR EXAMPLES (same type, dynamic)
std::cout << "VECTOR use cases:" << std::endl;
std::vector<int> test_scores; // Dynamic list of test scores
test_scores.push_back(85);
test_scores.push_back(92);
test_scores.push_back(78); // Can keep adding
std::vector<std::string> names = {"Alice", "Bob", "Charlie"}; // List of names
std::cout << " Test scores: ";
for (int score : test_scores) std::cout << score << " ";
std::cout << std::endl;
// TUPLE EXAMPLES (different types, fixed)
std::cout << "\nTUPLE use cases:" << std::endl;
std::tuple<int, int> coordinates = {10, 20}; // 2D point (x, y)
std::tuple<std::string, int, char> student = {"Bob", 19, 'B'}; // Name, age, grade
std::tuple<float, float, float> rgb_color = {0.8f, 0.2f, 0.5f}; // Red, green, blue
auto [x, y] = coordinates; // C++17 structured binding
std::cout << " Coordinates: (" << x << ", " << y << ")" << std::endl;
std::cout << " Student: " << std::get<0>(student) << ", age " << std::get<1>(student)
<< ", grade " << std::get<2>(student) << std::endl;
}

// ============================================================================
// MEMORY AND PERFORMANCE
// ============================================================================

void memory_and_performance() {
std::cout << "\n=== MEMORY & PERFORMANCE ===" << std::endl;
// Vector - dynamic allocation
std::vector<int> vec = {1, 2, 3, 4, 5};
// Tuple - compile-time known, usually stack allocated
std::tuple<int, int, int, int, int> tup = {1, 2, 3, 4, 5};
std::cout << "VECTOR:" << std::endl;
std::cout << " Memory: Heap allocated (dynamic)" << std::endl;
std::cout << " Access: Runtime indexing vec[i]" << std::endl;
std::cout << " Size overhead: Stores capacity + size info" << std::endl;
std::cout << " Performance: Slight overhead for bounds checking" << std::endl;
std::cout << "\nTUPLE:" << std::endl;
std::cout << " Memory: Usually stack allocated (compile-time size)" << std::endl;
std::cout << " Access: Compile-time indexing std::get<N>()" << std::endl;
std::cout << " Size overhead: None (just the data)" << std::endl;
std::cout << " Performance: Maximum efficiency (compile-time optimized)" << std::endl;
}

// ============================================================================
// CANNOT MIX - ERROR EXAMPLES
// ============================================================================

void error_examples() {
std::cout << "\n=== WHAT YOU CANNOT DO ===" << std::endl;
std::cout << "VECTOR limitations:" << std::endl;
std::cout << " ✗ Cannot mix types: vector<int, string> // COMPILER ERROR" << std::endl;
std::cout << " ✗ All elements must be same type" << std::endl;
std::cout << "\nTUPLE limitations:" << std::endl;
std::cout << " ✗ Cannot resize: tuple.push_back() // NO SUCH METHOD" << std::endl;
std::cout << " ✗ Cannot loop easily (no iterators)" << std::endl;
std::cout << " ✗ Must know position at compile time: tuple[i] // ERROR" << std::endl;
// Demonstrate what works
std::vector<int> good_vector = {1, 2, 3}; // ✓ Same type
// std::vector<int, string> bad_vector; // ✗ COMPILER ERROR
std::tuple<int, std::string> good_tuple = {42, "hello"}; // ✓ Different types
// good_tuple.push_back(123); // ✗ NO SUCH METHOD
std::cout << "\nWorking examples:" << std::endl;
std::cout << " Vector: " << good_vector[0] << ", " << good_vector[1] << std::endl;
std::cout << " Tuple: " << std::get<0>(good_tuple) << ", " << std::get<1>(good_tuple) << std::endl;
}

// ============================================================================
// MAIN FUNCTION
// ============================================================================

int main() {
std::cout << "TUPLE vs VECTOR - Simple Comparison" << std::endl;
std::cout << "====================================" << std::endl;
vector_example();
tuple_example();
comparison();
when_to_use();
practical_examples();
memory_and_performance();
error_examples();
std::cout << "\n=== QUICK SUMMARY ===" << std::endl;
std::cout << "VECTOR = Same type + Dynamic size + Runtime flexibility" << std::endl;
std::cout << "TUPLE = Different types + Fixed size + Compile-time safety" << std::endl;
std::cout << "\nThey solve different problems!" << std::endl;
return 0;
}

// ============================================================================
// KEY DIFFERENCES SUMMARY:
// ============================================================================
//
// VECTOR<T>:
// - All elements type T (same type)
// - Dynamic size (can grow/shrink)
// - Runtime access: vec[i]
// - Memory: heap allocated
// - Use for: lists, arrays, collections
//
// TUPLE<T1, T2, T3>:
// - Each element different type
// - Fixed size (compile-time)
// - Compile-time access: std::get<N>()
// - Memory: usually stack
// - Use for: structured data, coordinates, configs
//
// CHOOSE BASED ON:
// - Same vs different types?
// - Dynamic vs fixed size?
// - Runtime vs compile-time access?

C++ Tuple Tutorial,


// ============================================================================
// COMPLETE C++ TUPLE TUTORIAL
// ============================================================================

#include <tuple>
#include <iostream>
#include <string>
#include <typeinfo>

// ============================================================================
// PART 1: BASIC TUPLE CONCEPTS
// ============================================================================

void basic_tuple_usage() {
std::cout << "=== PART 1: Basic Tuple Usage ===" << std::endl;
// Creating tuples with values
std::tuple<int, float, std::string> data1 = {42, 3.14f, "hello"};
std::tuple<int, float, std::string> data2(100, 2.5f, "world");
auto data3 = std::make_tuple(200, 1.5f, "auto");
// Accessing elements
int first = std::get<0>(data1); // Gets 42
float second = std::get<1>(data1); // Gets 3.14f
std::string third = std::get<2>(data1); // Gets "hello"
std::cout << "data1: " << first << ", " << second << ", " << third << std::endl;
// Modifying elements
std::get<0>(data1) = 999;
std::cout << "Modified data1[0]: " << std::get<0>(data1) << std::endl;
// Tuple size
constexpr size_t size = std::tuple_size_v<decltype(data1)>;
std::cout << "Tuple size: " << size << std::endl;
}

// ============================================================================
// PART 2: TUPLES WITH DIFFERENT SIZES
// ============================================================================

void different_tuple_sizes() {
std::cout << "\n=== PART 2: Different Tuple Sizes ===" << std::endl;
std::tuple<int> single = {10}; // 1 element
std::tuple<int, int> pair = {20, 30}; // 2 elements
std::tuple<int, int, int> triple = {40, 50, 60}; // 3 elements
std::tuple<int, int, int, int, int> quintuple = {1, 2, 3, 4, 5}; // 5 elements
std::cout << "Single: " << std::get<0>(single) << std::endl;
std::cout << "Pair: " << std::get<0>(pair) << ", " << std::get<1>(pair) << std::endl;
std::cout << "Triple: " << std::get<0>(triple) << ", " << std::get<1>(triple) << ", " << std::get<2>(triple) << std::endl;
std::cout << "Quintuple[4]: " << std::get<4>(quintuple) << std::endl;
// Tuple sizes
std::cout << "Sizes: " << std::tuple_size_v<decltype(single)> << ", "
<< std::tuple_size_v<decltype(pair)> << ", "
<< std::tuple_size_v<decltype(triple)> << ", "
<< std::tuple_size_v<decltype(quintuple)> << std::endl;
}

// ============================================================================
// PART 3: MIXED TYPE TUPLES
// ============================================================================

void mixed_type_tuples() {
std::cout << "\n=== PART 3: Mixed Type Tuples ===" << std::endl;
// Different types in same tuple
std::tuple<int, float, double, char, bool, std::string> mixed = {
42, 3.14f, 2.718, 'A', true, "mixed"
};
std::cout << "Mixed tuple contents:" << std::endl;
std::cout << "int: " << std::get<0>(mixed) << std::endl;
std::cout << "float: " << std::get<1>(mixed) << std::endl;
std::cout << "double: " << std::get<2>(mixed) << std::endl;
std::cout << "char: " << std::get<3>(mixed) << std::endl;
std::cout << "bool: " << std::get<4>(mixed) << std::endl;
std::cout << "string: " << std::get<5>(mixed) << std::endl;
}

// ============================================================================
// PART 4: TUPLE_ELEMENT_T - EXTRACTING TYPES (NOT VALUES)
// ============================================================================

void tuple_element_type_extraction() {
std::cout << "\n=== PART 4: Type Extraction with std::tuple_element_t ===" << std::endl;
// Define a tuple TYPE (no actual values stored)
using MyTupleType = std::tuple<int, float, double, std::string>;
// Extract individual types from the tuple
using FirstType = std::tuple_element_t<0, MyTupleType>; // int
using SecondType = std::tuple_element_t<1, MyTupleType>; // float
using ThirdType = std::tuple_element_t<2, MyTupleType>; // double
using FourthType = std::tuple_element_t<3, MyTupleType>; // std::string
// Use the extracted types to create variables
FirstType var1 = 100; // int var1 = 100;
SecondType var2 = 2.5f; // float var2 = 2.5f;
ThirdType var3 = 3.14159; // double var3 = 3.14159;
FourthType var4 = "extracted"; // std::string var4 = "extracted";
std::cout << "Variables created from extracted types:" << std::endl;
std::cout << "var1 (int): " << var1 << std::endl;
std::cout << "var2 (float): " << var2 << std::endl;
std::cout << "var3 (double): " << var3 << std::endl;
std::cout << "var4 (string): " << var4 << std::endl;
// Show type information
std::cout << "Type information:" << std::endl;
std::cout << "FirstType: " << typeid(FirstType).name() << std::endl;
std::cout << "SecondType: " << typeid(SecondType).name() << std::endl;
std::cout << "ThirdType: " << typeid(ThirdType).name() << std::endl;
std::cout << "FourthType: " << typeid(FourthType).name() << std::endl;
}

// ============================================================================
// PART 5: TUPLES IN TEMPLATES
// ============================================================================

template <typename TupleType>
class TupleProcessor {
public:
// Extract types from the tuple
using FirstType = std::tuple_element_t<0, TupleType>;
using SecondType = std::tuple_element_t<1, TupleType>;
static constexpr size_t tuple_size = std::tuple_size_v<TupleType>;
void process() {
std::cout << "Processing tuple with " << tuple_size << " elements" << std::endl;
// Create variables using extracted types
FirstType first_var{}; // Default initialize
SecondType second_var{};
std::cout << "FirstType size: " << sizeof(FirstType) << " bytes" << std::endl;
std::cout << "SecondType size: " << sizeof(SecondType) << " bytes" << std::endl;
}
};

void tuples_in_templates() {
std::cout << "\n=== PART 5: Tuples in Templates ===" << std::endl;
// Different tuple types
using IntFloatTuple = std::tuple<int, float>;
using DoubleCharTuple = std::tuple<double, char>;
using StringBoolTuple = std::tuple<std::string, bool>;
// Create template instances with different tuple types
TupleProcessor<IntFloatTuple> processor1;
TupleProcessor<DoubleCharTuple> processor2;
TupleProcessor<StringBoolTuple> processor3;
processor1.process();
processor2.process();
processor3.process();
}

// ============================================================================
// PART 6: ADVANCED TUPLE TECHNIQUES
// ============================================================================

// Template that can handle tuples of any size
template <typename TupleType>
class FlexibleTupleHandler {
public:
static constexpr size_t size = std::tuple_size_v<TupleType>;
// Always safe - every tuple has at least element 0
using FirstType = std::tuple_element_t<0, TupleType>;
// Conditional type extraction (C++17 feature)
using SecondType = std::conditional_t<
(size >= 2),
std::tuple_element_t<1, TupleType>,
void // If tuple has less than 2 elements, use void
>;
void analyze_tuple() {
std::cout << "Tuple analysis:" << std::endl;
std::cout << " Size: " << size << std::endl;
std::cout << " FirstType size: " << sizeof(FirstType) << " bytes" << std::endl;
if constexpr (size >= 2) {
std::cout << " SecondType size: " << sizeof(SecondType) << " bytes" << std::endl;
} else {
std::cout << " No second element" << std::endl;
}
}
};

void advanced_tuple_techniques() {
std::cout << "\n=== PART 6: Advanced Tuple Techniques ===" << std::endl;
// Test with different sized tuples
FlexibleTupleHandler<std::tuple<int>> handler1; // 1 element
FlexibleTupleHandler<std::tuple<int, float>> handler2; // 2 elements
FlexibleTupleHandler<std::tuple<int, float, double>> handler3; // 3 elements
handler1.analyze_tuple();
handler2.analyze_tuple();
handler3.analyze_tuple();
}

// ============================================================================
// PART 7: PRACTICAL EXAMPLE - TYPE-BASED CONFIGURATION
// ============================================================================

// Define some configuration "types" (like layouts in GPU programming)
struct FastConfig { static constexpr const char* name = "Fast"; };
struct SmallConfig { static constexpr const char* name = "Small"; };
struct PreciseConfig { static constexpr const char* name = "Precise"; };

template <typename ConfigTuple>
class ConfigurableProcessor {
public:
using DataType = std::tuple_element_t<0, ConfigTuple>; // First: data type
using SpeedConfig = std::tuple_element_t<1, ConfigTuple>; // Second: speed config
using MemoryConfig = std::tuple_element_t<2, ConfigTuple>; // Third: memory config
void run() {
std::cout << "Running processor with:" << std::endl;
std::cout << " DataType size: " << sizeof(DataType) << " bytes" << std::endl;
std::cout << " Speed: " << SpeedConfig::name << std::endl;
std::cout << " Memory: " << MemoryConfig::name << std::endl;
}
};

void practical_example() {
std::cout << "\n=== PART 7: Practical Example ===" << std::endl;
// Different configurations using tuples
using Config1 = std::tuple<float, FastConfig, SmallConfig>;
using Config2 = std::tuple<double, PreciseConfig, FastConfig>;
using Config3 = std::tuple<int, SmallConfig, PreciseConfig>;
ConfigurableProcessor<Config1> processor1;
ConfigurableProcessor<Config2> processor2;
ConfigurableProcessor<Config3> processor3;
std::cout << "Configuration 1:" << std::endl;
processor1.run();
std::cout << "Configuration 2:" << std::endl;
processor2.run();
std::cout << "Configuration 3:" << std::endl;
processor3.run();
}

// ============================================================================
// PART 8: TUPLE UNPACKING AND STRUCTURED BINDINGS (C++17)
// ============================================================================

void tuple_unpacking() {
std::cout << "\n=== PART 8: Tuple Unpacking ===" << std::endl;
std::tuple<int, float, std::string> data = {42, 3.14f, "hello"};
// C++17 structured binding - unpack tuple into separate variables
auto [number, decimal, text] = data;
std::cout << "Unpacked values:" << std::endl;
std::cout << "number: " << number << std::endl;
std::cout << "decimal: " << decimal << std::endl;
std::cout << "text: " << text << std::endl;
// Modify unpacked variables (they're copies)
number = 999;
std::cout << "Modified number: " << number << std::endl;
std::cout << "Original tuple[0]: " << std::get<0>(data) << std::endl;
}

// ============================================================================
// MAIN FUNCTION - RUN ALL EXAMPLES
// ============================================================================

int main() {
std::cout << "C++ TUPLE COMPREHENSIVE TUTORIAL (MareArts)" << std::endl;
std::cout << "=================================" << std::endl;
basic_tuple_usage();
different_tuple_sizes();
mixed_type_tuples();
tuple_element_type_extraction();
tuples_in_templates();
advanced_tuple_techniques();
practical_example();
tuple_unpacking();
std::cout << "\n=== SUMMARY ===" << std::endl;
std::cout << "1. Tuples can hold any number of elements (1, 2, 3, 5, 10...)" << std::endl;
std::cout << "2. Tuples can store VALUES or define TYPES" << std::endl;
std::cout << "3. std::get<N>(tuple) accesses values" << std::endl;
std::cout << "4. std::tuple_element_t<N, TupleType> extracts types" << std::endl;
std::cout << "5. Templates + tuples = powerful type-based programming" << std::endl;
std::cout << "6. Perfect for configuration systems and generic programming" << std::endl;
return 0;
}

// ============================================================================
// KEY TAKEAWAYS:
// ============================================================================
//
// 1. TUPLE BASICS:
// - std::tuple<T1, T2, T3> can hold any types
// - Access with std::get<0>(tuple), std::get<1>(tuple), etc.
// - Size with std::tuple_size_v<TupleType>
//
// 2. TYPE EXTRACTION:
// - std::tuple_element_t<N, TupleType> gets the Nth type
// - Used at compile-time, not runtime
// - Perfect for template programming
//
// 3. TEMPLATE USAGE:
// - Tuples as template parameters enable type-based configuration
// - One template + multiple tuple types = multiple specialized classes
// - Compiler generates different code for each tuple type
//
// 4. FLEXIBILITY:
// - Any tuple size works
// - Mix any types in same tuple
// - Conditional type extraction for varying sizes
//
// 5. PRACTICAL APPLICATIONS:
// - Configuration systems (data type + algorithm choice)
// - Generic programming (same code, different types)
// - Type-safe parameter passing
// - Template specialization without code duplication

7/09/2025

Claude Code install shell script

 install Claude Code using this shell script


.

#!/bin/bash

# install-claude.sh
# Installs Node.js 18+, npm, and Claude Code CLI, handling common conflicts.

set -e

echo "=== [1/5] Removing conflicting Node.js and libnode-dev packages ==="
apt-get remove -y nodejs nodejs-doc libnode-dev || true

echo "=== [2/5] Cleaning up package manager ==="
apt-get autoremove -y
apt-get clean

echo "=== [3/5] Installing Node.js 18.x and npm ==="
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs

# Ensure npm is installed (should be bundled with Node.js 18.x)
if ! command -v npm &>/dev/null; then
echo "npm not found, installing..."
apt-get install -y npm
fi

echo "=== [4/5] Verifying Node.js and npm installation ==="
node --version
npm --version

echo "=== [5/5] Installing Claude Code CLI ==="
npm install -g @anthropic-ai/claude-code

echo "=== Claude Code CLI installed successfully! ==="
echo "Run 'claude' to get started."

..


Thank you!


6/19/2025

Open Source License Commercial Use Guide

Open Source License Commercial Use Guide

Understanding Commercial Rights in Open Source Licenses

๐Ÿ“‹ Legend

✅ Free: Commercial use is completely free without restrictions
⚠️ Conditional: Commercial use allowed with specific requirements
❌ Not Free: Commercial use prohibited or requires separate licensing
❓ Varies: Check specific license terms

๐Ÿ’ป Traditional Software Licenses

Permissive Licenses (Business-Friendly)

License Commercial Use Key Requirements Notes
Apache-2.0 ✅ Free Attribution, state changes, include license Very permissive, patent grant included
MIT ✅ Free Include copyright notice and license One of the most permissive licenses
BSD-2-clause ✅ Free Include copyright notice Very permissive
BSD-3-clause ✅ Free Include copyright notice, no endorsement Slightly more restrictive than 2-clause
BSD-3-clause-clear ✅ Free Same as BSD-3 but clarifies no patent rights Patent rights explicitly not granted
ISC ✅ Free Include copyright notice Similar to MIT, very permissive
Unlicense ✅ Free None - public domain dedication No restrictions whatsoever
CC0-1.0 ✅ Free None - public domain dedication Creative Commons "No Rights Reserved"
WTFPL ✅ Free None "Do What The F*** You Want" - no restrictions
Zlib ✅ Free Don't misrepresent origin Very permissive
PostgreSQL ✅ Free Include copyright notice Similar to MIT
BSL-1.0 ✅ Free Include license text if source distributed Boost Software License - very permissive
PDDL ✅ Free None - public domain Public Domain Dedication License
NCSA ✅ Free Include copyright and license Similar to BSD/MIT

Copyleft Licenses (Conditional)

License Commercial Use Key Requirements Notes
GPL-2.0/3.0 ⚠️ Conditional Must open source entire work Strong copyleft - viral license
AGPL-3.0 ⚠️ Conditional Like GPL + network use = distribution Strictest copyleft
LGPL-2.1/3.0 ⚠️ Conditional Share LGPL library mods, allow relinking Lesser GPL - library-friendly
MPL-2.0 ⚠️ Conditional Share modifications of MPL code only File-level copyleft
EPL-1.0/2.0 ⚠️ Conditional Share modifications, patent grant Eclipse Public License
AFL-3.0 ⚠️ Conditional Attribution, share source if distributed Academic Free License
OSL-3.0 ⚠️ Conditional Share source if distributed, attribution Open Software License
ECL-2.0 ⚠️ Conditional Attribution, state changes Educational Community License
MS-PL ⚠️ Conditional Include license, share source if distributed Microsoft Public License
EUPL-1.1/1.2 ⚠️ Conditional Share modifications European Union Public License
Artistic-2.0 ⚠️ Conditional Attribution, share modifications Perl's license
OFL-1.1 ⚠️ Conditional Keep font name, share modifications Open Font License
GFDL ⚠️ Conditional Include license, preserve sections GNU Free Documentation License
LPPL-1.3c ⚠️ Conditional Rename if modified LaTeX Project Public License

๐ŸŽจ Creative Commons Licenses

License Commercial Use Key Requirements Notes
CC-BY-2.0/2.5/3.0/4.0 ⚠️ Conditional Attribution required Creative Commons with attribution
CC-BY-SA-3.0/4.0 ⚠️ Conditional Attribution + share-alike Must use same license for derivatives
CC-BY-ND-4.0 ⚠️ Conditional Attribution, no derivatives Can't modify the work
CC-BY-NC-2.0/3.0/4.0 ❌ Not Free Non-commercial only Commercial use prohibited
CC-BY-NC-SA-2.0/3.0/4.0 ❌ Not Free Non-commercial + share-alike Commercial use prohibited
CC-BY-NC-ND-3.0/4.0 ❌ Not Free Non-commercial + no derivatives Most restrictive CC license

๐Ÿค– AI Model Licenses

License Commercial Use Key Requirements Notes
Llama2 ⚠️ Conditional Free up to 700M users, attribution Meta's Llama 2 license
Llama3/3.1/3.2/3.3 ⚠️ Conditional Free up to 700M users, attribution Updated Meta license
Llama4 ⚠️ Conditional Assumed similar to Llama3 Not yet released
Gemma ⚠️ Conditional Prohibited uses list, attribution Google's Gemma license
OpenRAIL ⚠️ Conditional Use restrictions, attribution Responsible AI License
OpenRAIL++ ⚠️ Conditional More restrictions than OpenRAIL Enhanced responsible use
CreativeML-OpenRAIL-M ⚠️ Conditional Use restrictions, attribution For ML models
BigScience-OpenRAIL-M ⚠️ Conditional Use restrictions, share license BLOOM model license
BigScience-BLOOM-RAIL-1.0 ⚠️ Conditional Specific BLOOM restrictions Original BLOOM license
BigCode-OpenRAIL-M ⚠️ Conditional Code generation restrictions For code models
DeepFloyd-IF-License ❌ Not Free Research only by default Commercial license needed
Apple-AMLA ⚠️ Conditional Apple's specific terms Apple Machine Learning
Apple-ASCL ⚠️ Conditional Apple sample code terms Limited to Apple platforms
Intel-Research ❌ Not Free Research purposes only Intel's research license

๐Ÿ“Š Data Licenses

License Commercial Use Key Requirements Notes
CDLA-Permissive-1.0/2.0 ✅ Free Attribution for data Community Data License
CDLA-Sharing-1.0 ⚠️ Conditional Share data improvements Copyleft for data
ODC-By ⚠️ Conditional Attribution for databases Open Data Commons
ODbL ⚠️ Conditional Share-alike for databases Open Database License
C-UDA ⚠️ Conditional Computational use only Computational Use of Data
Etalab-2.0 ✅ Free Attribution French government open license

๐Ÿ” Generic/Other Licenses

License Commercial Use Key Requirements Notes
Other ❓ Varies Check specific license Not a standard license
CC ❓ Varies Depends on CC variant Generic Creative Commons
BSD ✅ Free Usually permissive Generic BSD reference
GPL ⚠️ Conditional Strong copyleft Generic GPL reference
LGPL ⚠️ Conditional Weak copyleft Generic LGPL reference
LGPL-LR ⚠️ Conditional LGPL with special exceptions Language resources variant

⚠️ Important Notes

  1. Always read the full license text - This guide provides general guidance but specific versions may have additional terms
  2. "Conditional" means you CAN use commercially BUT must follow requirements - These aren't necessarily restrictive
  3. Attribution is usually simple - Just credit the original authors/source
  4. Copyleft/Share-alike - You must license derivatives under the same terms
  5. Patent grants - Some licenses (Apache, EPL) explicitly grant patent rights
  6. Compatibility - Not all licenses can be combined in one project
  7. AI/ML licenses often have use-case restrictions - Even if commercial use is allowed, certain uses may be prohibited

๐Ÿ† Quick Reference Guide

Most Business-Friendly Licenses

  • MIT - Minimal requirements, maximum freedom
  • Apache-2.0 - Patent protection included
  • BSD variants - Simple and permissive
  • ISC - MIT-style simplicity
  • Unlicense - Public domain dedication
  • CC0-1.0 - No rights reserved

Decision Tree for Choosing a License

  • Want maximum freedom? → MIT or Apache-2.0
  • Building a library? → LGPL or MPL-2.0
  • Want improvements shared back? → GPL
  • Running a SaaS? → AGPL (if you want to enforce sharing)
  • Publishing content? → CC-BY (attribution only)
  • Using AI models? → Check user count limits carefully

Most Restrictive for Commercial Use

  • AGPL-3.0 - Requires source disclosure even for SaaS
  • CC-BY-NC-ND - No commercial use, no modifications
  • Research-only licenses - Intel-Research, DeepFloyd-IF
  • Any "NC" (non-commercial) license

๐Ÿ’ก Pro Tips

  1. For startups: Stick to MIT or Apache-2.0 for maximum flexibility
  2. For open source projects: Consider your goals - permissive for adoption, copyleft for contributions
  3. For using AI models: Always check the user/revenue thresholds
  4. For content creators: CC-BY allows commercial use with attribution
  5. For enterprises: Create an approved license list to streamline decisions

Last updated: June 2025

Disclaimer: This guide is for informational purposes only and does not constitute legal advice. Always consult with a legal professional for specific licensing questions.

6/18/2025

C++ Template Parameter Packs with sequence



C++ Template Parameter Packs with sequence

Simple Explanation

sequence<x,x,x> is a template that holds a compile-time list of integer values. It's like a

tuple but for numbers only, and the values are fixed at compile time. It's commonly used in

template metaprogramming to pass multiple integer parameters to other templates.


Simple Usage Example

.
#include <iostream>
// A simple sequence template that holds compile-time integers
template<int... Values>
struct sequence {
static constexpr int size = sizeof...(Values);
// Function to print all values
static void print() {
((std::cout << Values << " "), ...); // C++17 fold expression
std::cout << std::endl;
}
};

// Template that uses sequence to create arrays
template<typename T, int... Dims>
class MultiArray {
private:
static constexpr int total_size = (Dims * ...); // multiply all dimensions
T data[total_size];
public:
MultiArray() {
std::cout << "Created array with dimensions: ";
((std::cout << Dims << "x"), ...);
std::cout << " = " << total_size << " elements" << std::endl;
}
static constexpr int get_total_size() { return total_size; }
};

int main() {
// Create sequences with different values
sequence<1, 8> block_warps; // 1 block, 8 warps
sequence<16, 16, 8> tensor_dims; // 16x16x8 tensor
sequence<2, 4, 8, 16> powers_of_2; // sequence of powers

std::cout << "Block warps: ";
block_warps.print(); // Output: 1 8

std::cout << "Tensor dims: ";
tensor_dims.print(); // Output: 16 16 8

std::cout << "Powers of 2: ";
powers_of_2.print(); // Output: 2 4 8 16

// Use sequence values as template parameters
MultiArray<float, 10, 20> matrix2d; // 10x20 = 200 elements
MultiArray<int, 4, 4, 4> tensor3d; // 4x4x4 = 64 elements

return 0;
}
..

Output:
  Block warps: 1 8
  Tensor dims: 16 16 8
  Powers of 2: 2 4 8 16
  Created array with dimensions: 10x20x = 200 elements
  Created array with dimensions: 4x4x4x = 64 elements


Thank you. ๐Ÿ™