Shape from Shading Matlab and C++(MFC) source

Created Date : 2007.8
Language : Matlab / C++(MFC)
Tool : Matlab / Visual C++ 6.0
Library & Utilized : - / OpenGL
Reference :  Shape from Shading, Photometric Stereo reference
etc. : -

Shading Source Images

Depth Image                            Normal Vector

Shading Source Images

Depth Image                            Normal Vector

Shading Source Images

Depth Image                            Normal Vector

This program make 3D shape using several different source of light.
The result is normal vector figure and 3D depth image.
This method is alternatively called as Photometric stereo.

You can download entire source code.
here -> https://github.com/MareArts/ShapeFromShading

If you have good idea or advanced opinion, please reply me. Thank you
(Please understand my bad english ability. If you point out my mistake, I would correct pleasurably. Thank you!!)


6개의 광원과 λͺ¨λΈμ„ μ΄μš©ν•˜μ—¬ 3D ν˜•μƒμœΌλ‘œ λ³΅μ›ν•˜λŠ” ν”„λ‘œκ·Έλž¨
3D ν˜•μƒμ€ 각 ν”½μ…€μ˜ depth와 normal λ°©ν–₯을 κ³„μ‚°ν•˜μ—¬ λ“œλ‘œμž‰ν•œλ‹€.
Photometric stereo 기법 이라고도 함.

μ—¬κΈ°μ„œ 전체 μ†ŒμŠ€λ₯Ό λ‹€μš΄ 받을 수 μžˆμŠ΅λ‹ˆλ‹€. <Matlab> < C++(MFC) >

쒋은 의견 μ–΄λ–€ 글이든 λ‹΅λ³€ λ‚¨κ²¨μ£Όμ„Έμš”


1 comment:

  1. Photometric Stereo μ°Ύλ‹€κ°€ μ—¬κΈ° λ“€λ €μŠ΅λ‹ˆλ‹€.
    μ—¬κΈ°, OpenCV κ΄€λ ¨ν•΄μ„œ 배울 것듀이 μ—„μ²­λ‚˜κ²Œ λ§Žλ„€μš”
    λͺ¨λ‘λ‹€ 이해할 λ•ŒκΉŒμ§€ 즐겨찾기 넣어두고 계속 μ°Ύμ•„μ˜€κ² μŠ΅λ‹ˆλ‹€
    쒋은 μžλ£Œλ“€ κ°μ‚¬λ“œλ¦½λ‹ˆλ‹€