5/25/2018

Loop & LUT processing time compare

 Loop & LUT processing time compare


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#include "opencv2/opencv.hpp"
#include "opencv2/cuda.hpp"
#include "opencv2\cudaarithm.hpp"
#include <iostream>
#include <time.h>

using namespace std;
using namespace cv;

int main(int, char)
{
    unsigned long AAtime = 0, BBtime = 0;
    unsigned char O[1000][1000] = { 1, 2, };

    //very slow;
    AAtime = getTickCount();
    for (int i = 0; i < 1000; ++i)
    {
        for (int j = 0; j < 1000; ++j)
        {
            int t = O[i][j] * 1.14;
            t = (t > 255) ? 255 : t;
            O[i][j] = t;
        }
    }
    BBtime = getTickCount();
    printf("just loop %.5lf sec \n", (BBtime - AAtime) / getTickFrequency()); //chec
    
    //fast
    unsigned char LUT[256];
    AAtime = getTickCount();
    for (int i = 0; i < 256; ++i)
    {
        int t = i * 1.14;
        t = (t > 255) ? 255 : t;
        LUT[i] = t;
    }

    for (int i = 0; i < 1000; ++i)
        for (int j = 0; j < 1000; ++j)
            O[i][j] = LUT[O[i][j]];
    
    BBtime = getTickCount();
    printf("using lut %.5lf sec \n", (BBtime - AAtime) / getTickFrequency()); //chec

    return 0;
}
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