To build and run your toy1.cpp
code with MLIR, you need to follow these steps. This assumes you are using the Toy language tutorial from MLIR as a base.
1. Setup MLIR Development Environment
If you haven’t done this already, you’ll need to clone and build the LLVM project with MLIR enabled. Here are the steps:
a. Clone LLVM with MLIR
git clone https://github.com/llvm/llvm-project.git
cd llvm-project
b. Build MLIR
mkdir build
cd build
cmake -G Ninja ../llvm \
-DLLVM_ENABLE_PROJECTS=mlir \
-DLLVM_BUILD_EXAMPLES=ON \
-DCMAKE_BUILD_TYPE=Release \
-DLLVM_ENABLE_ASSERTIONS=ON
cmake --build . --target check-mlir
You can also follow the full guide for building MLIR from the official MLIR Getting Started guide【19†source】.
2. Implementing the Toy Language (toy1.cpp
)
You are using a simplified example of the Toy Language from the MLIR tutorial. For this code to work, you need to create a proper Toy dialect and Toy compiler.
a. Writing the toy1.cpp
Save your example code as toy1.cpp
inside your MLIR directory.
#include "toy/Dialect.h"
#include "toy/Parser.h"
#include "toy/Passes.h"
#include "toy/Lowering.h"
#include <mlir/IR/MLIRContext.h>
#include <mlir/Pass/PassManager.h>
#include <mlir/ExecutionEngine/ExecutionEngine.h>
#include <mlir/IR/Verifier.h>
#include <mlir/Parser/Parser.h>
#include <mlir/Support/FileUtilities.h>
#include <mlir/Support/LogicalResult.h>
#include <mlir/Support/ToolUtilities.h>
#include <mlir/Support/LLVM.h>
#include <mlir/Target/LLVMIR/ModuleTranslation.h>
int main(int argc, char **argv) {
mlir::MLIRContext context;
mlir::PassManager pm(&context);
// Define your toy program in MLIR (using Toy dialect)
// "var a = [[1, 2, 3], [4, 5, 6]]; var b<2, 3> = ..."
// Parse it, verify, and run it
// Example: Create a pass that optimizes or lowers the Toy language IR into MLIR
return 0;
}
You will need to modify this template to use the Toy language's parser and lower the Toy code into MLIR.
3. Integrating with the MLIR Pass Pipeline
You’ll need to define and register your passes. This step lowers Toy language constructs (like variable assignments, matrix multiplication, and transposing) into the MLIR representation.
b. Register Toy Passes and Dialect
You can define passes to lower your Toy language to MLIR:
// In your main, define the following steps:
pm.addPass(toy::createShapeInferencePass());
pm.addPass(mlir::createCSEPass());
pm.addPass(mlir::createCanonicalizerPass());
pm.addPass(toy::createLowerToAffinePass());
pm.addPass(toy::createLowerToLLVMPass());
4. Running Your Toy Code in MLIR
Once you've written the Toy language logic and set up the passes, you can now run and test it using the MLIR tools.
a. Compile toy1.cpp
After you set up your CMakeLists.txt file (using the MLIR Toy Tutorial) and ensure that the Toy dialect is registered, you can compile the Toy language.
cd build
cmake --build . --target toy-compiler
b. Run Toy Compiler
To run your Toy code and compile it into MLIR:
./toy-compiler toy1.cpp -o output.mlir
This will generate MLIR code for your Toy program.
5. Testing and Debugging
Once you've compiled your Toy language code to MLIR, you can use MLIR’s optimization and debugging tools:
mlir-opt output.mlir --canonicalize --cse
mlir-translate --mlir-to-llvmir output.mlir | llc -filetype=obj -o output.o
This will optimize and translate your Toy program into LLVM IR and finally to machine code that can be executed.
References:
- MLIR Getting Started【19†source】
- MLIR Toy Tutorial【18†source】
This setup will help you compile and run Toy language code through MLIR!
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